Last year during our Erasmus+ project our students created a board game: “Snaketriv”. This year using their experience students from Greece, Turkey and Italy ,as a follow up Erasmus+activity, keep collaborating ,playing and for first time designing new games.
We, as teachers, how do we make learning more engaging and how do we increase motivation? By games! We all know that students use games in their life for entertainment, play and enjoyment. We have a long list to choose from: educational games, serious games, games in the school yard and at last creating computer games. There will be an exchange of argument for and against games: traditional games vs digital games. Game-based learning could bring us a step closer to John Dewey’s call for “learning by doing.” Games are just one of the many tools that teachers can use in the classroom. PROJECT'S AIMS The hidden agenda of games and play is to teach. We are going to use «Game-based learning» or learning through play. The aim is to develop skills of students with emphasis on critical thinking, analysis, decision making. • ability solving problems • sociability • improving self-esteem, perseverance, effort, • creativity of accountability, responsibility and compliance with regulations, both in the virtual world of games and reality. And equally important is the fact that the student experiences in the alternate mode of win-lose, important for the development of his character. Also, • Promoting collaboration between students from different countries. • Developing communication . • Exchanging experience in teaching among teachers. • Improving the Web 2.0 tools and English language both, teachers and students ,with an interactive and fun way. |
What is this project about? This project is nothing but a small approach to the use of games in education.We will try leave behind us( just for a while) traditional/classic teaching methods and our students will explore knowledge in a new and free environment, far away from the tension and anguish of rigorous learning assessments. We will try to implement games for learning approaching our students as games are familiar and pleasant to them.Our students will be motivated in new educational issues, will increase their interest in learning process and there will be a different way of interaction and communication. They will learn by playing. Traditional games. Serious games.They will design their own games. Their 21st century skills will be unfolded during the project: |